Why Recent Horror Games Suck

There’s a well-known problem within the industry today and it is the fact there are very few genuinely good horror games out there on consoles. So far we have had a few games that have provided a few chills and thrills such as Dead Space, Resident Evil and Condemned but other than that there is a giant tumble weed flying through the genre’s think tank.
But there is a reason for this if we take time and consider horror games in relation to horror films. Before anyone says ‘films aren’t the same as games’ I know they aren’t but if we think about this in a balanced way then we begin to realise how horror is created and how it will work for both forms of media.
In what conditions did you last watch a film at the cinema? Was it dark, quiet with the volume cranked up? Yes it was, I can see you nodding. Now compare this against the conditions you last played a game (or horror game) in. Apart from the loud part, the other two ingredients for making a tense atmosphere are clearly missing from all our gaming experiences these days.What’s worse is that we are told not to play games in a dark environment which is clearly not going to help a games chances of creating tension.
If we delve deeper into the subject and look at the industry, regardless of genre, it is one full of patterns and trends. As such games developers like to stick to these trends and rely on them heavily as opposed to finding new ways in which to scare its audience. There’s the usual jumping out of a doorway scares, lights flickering mischief and the even more predictable enemy behind you gig.
Even the audio is wasted on gamers who don’t have a powerful audio setup or a dedicated set of gaming headphones. When played through a TV or quietly it is hard to fully appreciate what the music is trying to achieve in the moments where high drama is needed.
Even the real world gets in the way of our game habit today which doesn’t happen when we are at the cinema or even watching a film at home. Knowingly or not, we are doing something else as well as playing a game 99% of the time. Whether it’s having the computer running in the background or flicking around on Twitter on your phone, you become detached from the game you are playing.
It’s a simple solution; before we slate games for being poor when it comes to the scare factor, why don’t we take the time to consider that some of its shortcomings may actually stem from us rather than them? Let us all experience the game through a sound system or play in an environment that suits the genre.

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